I love making things users can touch. With over 8 years of UX, UI, Graphic, and Interaction design I’ve learned that my craft is never mastered. 

I use prototypes to prove concepts, collaboration and interaction to focus experiences, and most importantly listen to feedback to create and hone designs to their maximum potential. I am always looking to broaden the scope of my craft and to learn more about user’s experiences with interfaces. 

work / project history

Bungie -
Nov 2016 - Present


Sr. User Expereince Designer / People Manager

·       Facilitate and direct design team for the Companion
·       Work with designers to solve problems  
·       Mentor and lead team
·       Increase design consistency
·       Develop brand and style guides
·       Create bridges for design team to communicate with other teams

Bungie -
Sept 2015 - Nov 2016


Product Owner / Interaction Designer

·       Responsible as lead designer and product owner for companion team
·        Continued IC work as well as higher level roll ups and planning
·        Prioritize and focused team's goals
·       Developed problem statements to work against, track, and measure success

Bungie -
Sept 2015 - Nov 2016


UX / UI Designer

·       Responsible for the fidelity and functionality of the web and mobile apps

·       Participated in the shaping and shipping of the first Destiny Companion App and subsequent updates

·       Enabled players to stay continuously connected to the World of Destiny

·       Created the role of Visual Designer and User Experience Designer on the Companion/Web team

Bungie - Marketing / Visual Design
Jun 2010 - Jan 2014


Graphic Designer

·       Worked with agencies and marketing to ship Halo

·       Reach and being work on the pre-visualization for Destiny.

·       Created digital and print assets for all manner of uses.