Lets make awesome games together
With 15+ years in AAA game development, I bring a unique blend of UX/UI expertise, leadership, and problem-solving to every project. Whether crafting seamless player experiences, mentoring teams, or driving process improvements, I thrive at turning complex challenges into elegant, engaging solutions that elevate games and teams alike.
Games I’ve Help Build…
Proven UX/UI Director with 15+ years in AAA game development, leading teams and designing innovative systems for franchises like Destiny, Fortnite, and Apex Legends. Passionate about building high-performing teams, mentoring talent, and solving complex UIX challenges. Adept at driving process improvements, delivering engaging player experiences, and fostering cross-discipline collaboration. Looking to bring expertise in UX strategy, leadership, and problem-solving to the next wave of gaming innovations.
UX/UI Director – Demiurge Studios (Multiple Projects)
April 2024 - Present
Mentorship | Planning | Communication | Leadership | Staffing
Built and led multiple teams across projects for studios like Riot and Netflix, ensuring seamless execution and alignment with external partners.
Mentored and developed talent, improving career growth pathways for both junior and senior team members.
Designed and implemented efficient team structures to enhance workflow and communication, improving project turnaround times.
Spearheaded UX and motion design efforts for a Netflix project, overcoming external leadership challenges to deliver high-quality designs under intense constraints.
Lead UX Designer – Apex Legends, Respawn Entertainment
May 2023 - April 2024
Mentorship | Planning | Communication | Leadership
Led UX initiatives across multiple Apex Legends seasons, including the high-profile Anniversary Season.
Guided team growth and skill development through mentorship, fostering a stronger internal UX culture.
Established and optimized UX design processes, improving alignment between UX, production, and engineering.
Coordinated multi-discipline collaboration to refine features, ensuring a seamless player experience.
UX/UI Director – Epic Games/Psyonix (Fortnite & Rocket League)
Oct 2019 - May 2023
Mentorship | Planning | Communication | Leadership | Tool Creation
Shipped Rocket League’s Free-to-Play transition, helping expand the player base and monetization strategy.
Led UX design for Fortnite’s Ranked Battle Royale Mode, delivering one of the game’s most engaged competitive features.
Grew and structured the UI/UX disciplines, mentoring over 40 designers across multiple teams.
Developed workflow optimization tools, improving project tracking and cross-discipline collaboration.
Senior UX Designer – Bungie (Destiny & Destiny 2)
June 2016 - Sept 2019
UX Designer - Halo: Reach, Destiny, Destiny Companion App - Bungie
June 2010 - June 2016
Individual Contributions | Leadership | Tool Creation | Discipline Creation
Designed and built the Destiny Companion App, setting industry standards for web and mobile integrations in live-service games.
Played a key role in UX research and prototyping, shaping the future of Destiny’s in-game and out-of-game experiences.
Led UI/UX efforts for critical in-game systems, enhancing usability and player engagement.