Lets make awesome games together

With 15+ years in AAA game development, I bring a unique blend of UX/UI expertise, leadership, and problem-solving to every project. Whether crafting seamless player experiences, mentoring teams, or driving process improvements, I thrive at turning complex challenges into elegant, engaging solutions that elevate games and teams alike.

Games I’ve Help Build…


Proven UX/UI Director with 15+ years in AAA game development, leading teams and designing innovative systems for franchises like Destiny, Fortnite, and Apex Legends. Passionate about building high-performing teams, mentoring talent, and solving complex UIX challenges. Adept at driving process improvements, delivering engaging player experiences, and fostering cross-discipline collaboration. Looking to bring expertise in UX strategy, leadership, and problem-solving to the next wave of gaming innovations.


UX/UI Director – Demiurge Studios (Multiple Projects)

April 2024 - Present

Mentorship | Planning | Communication | Leadership | Staffing

  • Built and led multiple teams across projects for studios like Riot and Netflix, ensuring seamless execution and alignment with external partners.

  • Mentored and developed talent, improving career growth pathways for both junior and senior team members.

  • Designed and implemented efficient team structures to enhance workflow and communication, improving project turnaround times.

  • Spearheaded UX and motion design efforts for a Netflix project, overcoming external leadership challenges to deliver high-quality designs under intense constraints.

Lead UX Designer – Apex Legends, Respawn Entertainment

May 2023 - April 2024

Mentorship | Planning | Communication | Leadership

  • Led UX initiatives across multiple Apex Legends seasons, including the high-profile Anniversary Season.

  • Guided team growth and skill development through mentorship, fostering a stronger internal UX culture.

  • Established and optimized UX design processes, improving alignment between UX, production, and engineering.

  • Coordinated multi-discipline collaboration to refine features, ensuring a seamless player experience.

UX/UI Director – Epic Games/Psyonix (Fortnite & Rocket League)

Oct 2019 - May 2023

Mentorship | Planning | Communication | Leadership | Tool Creation

  • Shipped Rocket League’s Free-to-Play transition, helping expand the player base and monetization strategy.

  • Led UX design for Fortnite’s Ranked Battle Royale Mode, delivering one of the game’s most engaged competitive features.

  • Grew and structured the UI/UX disciplines, mentoring over 40 designers across multiple teams.

  • Developed workflow optimization tools, improving project tracking and cross-discipline collaboration.

Senior UX Designer – Bungie (Destiny & Destiny 2)

June 2016 - Sept 2019

UX Designer - Halo: Reach, Destiny, Destiny Companion App - Bungie

June 2010 - June 2016

Individual Contributions | Leadership | Tool Creation | Discipline Creation

  • Designed and built the Destiny Companion App, setting industry standards for web and mobile integrations in live-service games.

  • Played a key role in UX research and prototyping, shaping the future of Destiny’s in-game and out-of-game experiences.

  • Led UI/UX efforts for critical in-game systems, enhancing usability and player engagement.