Escape Velocity Entertainment
Remote
October 2025 – Current
UX Design Director / Experience Director
Led the experience direction for EVE’s core gameplay systems by improving combat clarity, strengthening team morale and collaboration, revamping development processes, and helping steer the game toward a more cohesive, readable, and player-focused experience. Worked with game leads and production to establish collaborative and highly effective processes that empowered entire clusters of teams.
- Vision Clarity: Led a major HUD and in-game experience overhaul focused on combat clarity, reducing player cognitive load and improving moment-to-moment gameplay readability.
- Cross-Team Collaboration: Helped pivot the game’s player experience direction by aligning UX strategy, gameplay communication, and cross-discipline execution around clearer design pillars.
- Structural Integrity: Revamped development workflows through structured acceptance criteria, collaborative review practices, and clearer ownership models across UX/UI, VFX, Audio, Gameplay, and Production.
- Morale Composition: Improved team morale and creative momentum by creating clearer goals, healthier feedback loops, and a stronger sense of shared ownership during a critical stage of development.
- Effective Communication: Partnered with studio leadership to translate high-level creative goals into actionable experience design strategy, improving the cohesion and quality of player-facing systems.