Hey there!

I'm John. I'm a sr. User Experience and Product designer at Bungie!


Designer of Things

My first love is design. From white board idea to launch, nothing motivates me like the chance to delight users, solve problems, and above all else stay out of the way of the user's intent. 

Detail Orientation

Good vs. great design can hinge on the smallest details. Thorough design processes, consideration of project nuances and other stuff will always leads to better results. 

Don't Stop Never Stopping...

If there's one aspect of the process I could never give up it's learning. Nothing is static. Evolution is key to the way design is created and implemented. Even if it means going back to a method long thought to be dead.

Leadership by Leading

A fundamental part of leadership is understanding the team and their product. Without getting your hands in the dirt, and working side by side with team members, there is no way to guide, support, or achieve your goals.

Communication and Coordination

In my experience, effective team cohesion comes from ensuring the entire team is aligned and working in service of goals that the team itself has produced. A team that is able to cooperate with stakeholders, but ultimately works for itself will have more success than any other type of team.  

Design with Heart

When I design it's from the heart.

Heart should be the foundation of every design. How something feels and interacts is as much an emotional connection as it is a logical one. Something as simple as the way a button clicks or a page loads can impact users on a profound scale. 

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Years Experience




Games Played


Fran Time


Don't take my word for it...

“John is a positive and engaged designer that strives to balance usability, function and visual fidelity. He is a proponent of open communication that bridges the gap between disciplines and drives towards a shippable product.”
- Ryan Klaverweide, Destiny UI Art Director, Bungie
"The world is full of flashy designers who lack John's ability to combine an excellent visual with effective meaning. The latter is much more difficult than the former. And speaking from experience, it is a nice change of scenery to collaborate with John, whose skill in balancing his design ambition with the incongruities of development is unusual and welcomed."
- Jake Lauer, Destiny Companion UI Engineering Lead, Bungie
"... Resourceful, deeply inspired by technology, versatile, and dedicated to task completion ... enthusiastically seeking new paths towards a better-faster-prettier interface, sharing enthusiasm for his work and often improving on that work through active peer review."
- Lorraine McLees, Art Lead, Licensing / VizD, Bungie
"John designs experiences to enhance the pastime of playing video games from the perspective of a player. His passion for fostering a character and pouring through gameplay stats informs his creative process. He has a sincere understanding for what motivates players and creates tools they can use to delve deeply into their accomplishments."
- David "Deej" Dague, Communications Director, Bungie

Like my work?